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ArkScript
A small, fast, functional and scripting language for video games
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#include <iostream>
#include <optional>
#include <filesystem>
#include <limits>
#include <cstdlib>
#include <clipp.h>
#include <fmt/core.h>
#include <fmt/color.h>
#include <Ark/Files.hpp>
#include <Ark/Compiler/BytecodeReader.hpp>
#include <CLI/JsonCompiler.hpp>
#include <CLI/REPL/Repl.hpp>
#include <CLI/Formatter.hpp>
Go to the source code of this file.
Functions | |
int | main (int argc, char **argv) |
int main | ( | int | argc, |
char ** | argv ) |
Definition at line 17 of file main.cpp.
References Ark::All, ARK_COMPILER, ARK_FULL_VERSION, Ark::Code, Formatter::codeModified(), JsonCompiler::compile(), Ark::DefaultFeatures, Ark::BytecodeReader::display(), Ark::State::doFile(), Ark::State::doString(), Ark::FeatureASTOptimizer, Ark::FeatureDumpIR, Ark::FeatureImportSolver, Ark::FeatureIROptimizer, Ark::FeatureMacroProcessor, Ark::BytecodeReader::feed(), JsonCompiler::feed(), Ark::HeadersOnly, Formatter::output(), Ark::Repl::run(), Ark::VM::run(), Formatter::run(), Ark::State::setArgs(), Ark::State::setDebug(), Ark::Symbols, and Ark::Values.