ArkScript
A small, fast, functional and scripting language for video games
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#include <cstdio>
#include <iostream>
#include <optional>
#include <filesystem>
#include <limits>
#include <clipp.h>
#include <termcolor/proxy.hpp>
#include <Ark/Ark.hpp>
#include <Ark/REPL/Repl.hpp>
#include <Ark/Files.hpp>
#include <Ark/Compiler/JsonCompiler.hpp>
Go to the source code of this file.
Functions | |
int | main (int argc, char **argv) |
int main | ( | int | argc, |
char ** | argv | ||
) |
Definition at line 16 of file main.cpp.
References Ark::All, ARK_COMPILATION_OPTIONS, ARK_COMPILER, ARK_VERSION_MAJOR, ARK_VERSION_MINOR, ARK_VERSION_PATCH, Ark::Code, Ark::JsonCompiler::compile(), Ark::DefaultFeatures, Ark::BytecodeReader::display(), Ark::State::doFile(), Ark::State::doString(), Ark::FeatureRemoveUnusedVars, Ark::JsonCompiler::feed(), Ark::BytecodeReader::feed(), Ark::HeadersOnly, Ark::Utils::readFile(), Ark::Repl::run(), Ark::VM::run(), Ark::State::setArgs(), Ark::State::setDebug(), Ark::Symbols, and Ark::Values.