![]() |
ArkScript
A small, fast, functional and scripting language for video games
|
#include <span>
#include <vector>
#include <concepts>
Go to the source code of this file.
Namespaces | |
namespace | Ark |
namespace | Ark::internal |
Functions | |
void | Ark::internal::serializeToVecLE (std::integral auto number, std::vector< uint8_t > &out) |
void | Ark::internal::serializeToVecBE (std::integral auto number, std::vector< uint8_t > &out) |
void | Ark::internal::serializeOn2BytesToVecLE (std::integral auto number, std::vector< uint8_t > &out) |
void | Ark::internal::serializeOn2BytesToVecBE (std::integral auto number, std::vector< uint8_t > &out) |
template<std::integral T> | |
T | Ark::internal::deserializeLE (std::vector< uint8_t >::const_iterator begin, std::vector< uint8_t >::const_iterator end) |
template<std::integral T> | |
T | Ark::internal::deserializeBE (std::vector< uint8_t >::const_iterator begin, std::vector< uint8_t >::const_iterator end) |