ArkScript
A small, fast, functional and scripting language for video games
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Handles Symbol macros. More...
#include <Symbol.hpp>
Public Member Functions | |
bool | applyMacro (Node &node) override |
Executes macros in the Node if the Executor can handle it. | |
bool | canHandle (Node &node) override |
Checks if the executor can apply a macro on the passed Node. | |
MacroExecutor (MacroProcessor *processor, unsigned debug=0) | |
Construct a new Macro Executor object. | |
Public Member Functions inherited from Ark::internal::MacroExecutor | |
MacroExecutor (MacroProcessor *processor, unsigned debug=0) | |
Construct a new Macro Executor object. | |
virtual | ~MacroExecutor ()=default |
Need a virtual destructor to correctly destroy object. | |
virtual bool | applyMacro (Node &node)=0 |
Executes macros in the Node if the Executor can handle it. | |
virtual bool | canHandle (Node &node)=0 |
Checks if the executor can apply a macro on the passed Node. | |
Additional Inherited Members | |
Protected Member Functions inherited from Ark::internal::MacroExecutor | |
const Node * | findNearestMacro (const std::string &name) const |
Find the nearest macro matching a giving name. | |
void | registerMacro (Node &node) const |
Registers macros based on their type. | |
bool | isTruthy (const Node &node) const |
Check if a node can be evaluated to true. | |
Node | evaluate (Node &node, bool is_not_body) const |
Evaluate only the macros. | |
void | unify (const std::unordered_map< std::string, Node > &, Node &, Node *) const |
Applies the spread operator. | |
void | throwMacroProcessingError (const std::string &message, const Node &node) const |
Throw a macro processing error. | |
bool | applyMacroProxy (Node &node) const |
Execute a node, trying to emplace macros calls. | |
bool | isPredefined (const std::string &symbol) const |
Check if a given symbol is a predefined macro. | |
Protected Attributes inherited from Ark::internal::MacroExecutor | |
unsigned int | m_debug |
MacroProcessor * | m_processor |
This is a non-owned pointer. | |
Handles Symbol macros.
Definition at line 24 of file Symbol.hpp.
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overridevirtual |
Executes macros in the Node if the Executor can handle it.
node | the node that contains a macro |
Implements Ark::internal::MacroExecutor.
Definition at line 10 of file Symbol.cpp.
References Ark::internal::Node::constList(), Ark::internal::MacroExecutor::findNearestMacro(), and Ark::internal::Node::string().
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overridevirtual |
Checks if the executor can apply a macro on the passed Node.
node | the node that contains a macro |
Implements Ark::internal::MacroExecutor.
Definition at line 5 of file Symbol.cpp.
References Ark::internal::Node::nodeType(), and Ark::internal::Symbol.
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explicit |
Construct a new Macro Executor object.
processor | |
debug |
Definition at line 36 of file Executor.cpp.