![]() |
ArkScript
A small, fast, functional and scripting language for video games
|
#include <BytecodeReader.hpp>
Public Attributes | |
std::vector< internal::InstLoc > | locations {} |
std::size_t | start {} |
Point to the INST_LOC_TABLE_START byte in the bytecode. | |
std::size_t | end {} |
Point to the byte following the last byte of the table in the bytecode. | |
Definition at line 66 of file BytecodeReader.hpp.
std::size_t Ark::InstLocations::end {} |
Point to the byte following the last byte of the table in the bytecode.
Definition at line 70 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::code(), and Ark::BytecodeReader::instLocations().
std::vector<internal::InstLoc> Ark::InstLocations::locations {} |
Definition at line 68 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::instLocations().
std::size_t Ark::InstLocations::start {} |
Point to the INST_LOC_TABLE_START byte in the bytecode.
Definition at line 69 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::instLocations().