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ArkScript
A small, fast, functional and scripting language for video games
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#include <climits>
#include <cmath>
#include <limits>
#include <vector>
#include <bit>
Go to the source code of this file.
Classes | |
struct | Ark::internal::ieee754::DecomposedDouble |
Namespaces | |
namespace | Ark |
namespace | Ark::internal |
namespace | Ark::internal::ieee754 |
Functions | |
template<class T > | |
constexpr T | Ark::internal::ieee754::bswap (T i) |
DecomposedDouble | Ark::internal::ieee754::serialize (const double n) |
double | Ark::internal::ieee754::deserialize (const DecomposedDouble d) |
Variables | |
static constexpr auto | Ark::internal::ieee754::MaxLong = static_cast<double>(std::numeric_limits<std::int64_t>::max()) |