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ArkScript
A small, fast, functional and scripting language for video games
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Those are C++ functions, using the ArkScript virtual machine API to communicate with it. They can be used as any other function in ArkScript code.
See Embedding ArkScript in C++ code for more details on how to use them.
We currently have a few categories for our builtins:
io:
in ArkScriptlist:
in ArkScriptmath:
in ArkScriptstr:
in ArkScriptsys:
in ArkScriptinclude/Ark/Builtins/Builtins.hpp
under the right namespacesrc/arkreactor/Builtins/Builtins.cpp
, as follows: { "name", Value(category::functionName) }
src/arkreactor/Builtins/{category}.cpp