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ArkScript
A small, fast, functional and scripting language for video games
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#include <BytecodeReader.hpp>
Public Attributes | |
std::vector< std::string > | symbols {} |
std::size_t | start {} |
Point to the SYM_TABLE_START byte in the bytecode. | |
std::size_t | end {} |
Point to the byte following the last byte of the table in the bytecode. | |
Definition at line 44 of file BytecodeReader.hpp.
std::size_t Ark::Symbols::end {} |
Point to the byte following the last byte of the table in the bytecode.
Definition at line 48 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::symbols(), and Ark::BytecodeReader::values().
std::size_t Ark::Symbols::start {} |
Point to the SYM_TABLE_START byte in the bytecode.
Definition at line 47 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::symbols().
std::vector<std::string> Ark::Symbols::symbols {} |
Definition at line 46 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::symbols().