ArkScript
A small, fast, functional and scripting language for video games
Ark::Symbols Struct Reference

#include <BytecodeReader.hpp>

Collaboration diagram for Ark::Symbols:
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Public Attributes

std::vector< std::string > symbols {}
 
std::size_t start {}
 Point to the SYM_TABLE_START byte in the bytecode.
 
std::size_t end {}
 Point to the byte following the last byte of the table in the bytecode.
 

Detailed Description

Definition at line 44 of file BytecodeReader.hpp.

Member Data Documentation

◆ end

std::size_t Ark::Symbols::end {}

Point to the byte following the last byte of the table in the bytecode.

Definition at line 48 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::symbols(), and Ark::BytecodeReader::values().

◆ start

std::size_t Ark::Symbols::start {}

Point to the SYM_TABLE_START byte in the bytecode.

Definition at line 47 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::symbols().

◆ symbols

std::vector<std::string> Ark::Symbols::symbols {}

Definition at line 46 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::symbols().


The documentation for this struct was generated from the following file: