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ArkScript
A small, fast, functional and scripting language for video games
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#include <BytecodeReader.hpp>
Public Attributes | |
std::vector< std::string > | filenames {} |
std::size_t | start {} |
Point to the FILENAMES_TABLE_START byte in the bytecode. | |
std::size_t | end {} |
Point to the byte following the last byte of the table in the bytecode. | |
Definition at line 59 of file BytecodeReader.hpp.
std::size_t Ark::Filenames::end {} |
Point to the byte following the last byte of the table in the bytecode.
Definition at line 63 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::filenames(), and Ark::BytecodeReader::instLocations().
std::vector<std::string> Ark::Filenames::filenames {} |
Definition at line 61 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::filenames().
std::size_t Ark::Filenames::start {} |
Point to the FILENAMES_TABLE_START byte in the bytecode.
Definition at line 62 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::filenames().