ArkScript
A small, fast, functional and scripting language for video games
Ark::Filenames Struct Reference

#include <BytecodeReader.hpp>

Collaboration diagram for Ark::Filenames:
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Public Attributes

std::vector< std::string > filenames {}
 
std::size_t start {}
 Point to the FILENAMES_TABLE_START byte in the bytecode.
 
std::size_t end {}
 Point to the byte following the last byte of the table in the bytecode.
 

Detailed Description

Definition at line 59 of file BytecodeReader.hpp.

Member Data Documentation

◆ end

std::size_t Ark::Filenames::end {}

Point to the byte following the last byte of the table in the bytecode.

Definition at line 63 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::filenames(), and Ark::BytecodeReader::instLocations().

◆ filenames

std::vector<std::string> Ark::Filenames::filenames {}

Definition at line 61 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::filenames().

◆ start

std::size_t Ark::Filenames::start {}

Point to the FILENAMES_TABLE_START byte in the bytecode.

Definition at line 62 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::filenames().


The documentation for this struct was generated from the following file: