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ArkScript
A small, fast, functional and scripting language for video games
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#include <BytecodeReader.hpp>
Public Attributes | |
std::vector< bytecode_t > | pages {} |
std::size_t | start {} |
Point to the CODE_SEGMENT_START byte in the bytecode. | |
Definition at line 58 of file BytecodeReader.hpp.
std::vector<bytecode_t> Ark::Code::pages {} |
Definition at line 60 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::code().
std::size_t Ark::Code::start {} |
Point to the CODE_SEGMENT_START byte in the bytecode.
Definition at line 61 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::code().