ArkScript
A small, fast, functional and scripting language for video games
Ark::Code Struct Reference

#include <BytecodeReader.hpp>

Collaboration diagram for Ark::Code:
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Public Attributes

std::vector< bytecode_tpages {}
 
std::size_t start {}
 Point to the CODE_SEGMENT_START byte in the bytecode.
 

Detailed Description

Definition at line 58 of file BytecodeReader.hpp.

Member Data Documentation

◆ pages

std::vector<bytecode_t> Ark::Code::pages {}

Definition at line 60 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::code().

◆ start

std::size_t Ark::Code::start {}

Point to the CODE_SEGMENT_START byte in the bytecode.

Definition at line 61 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::code().


The documentation for this struct was generated from the following file: