A small, fast, functional and scripting language for video games
mapping Struct Reference
+ Collaboration diagram for mapping:

Public Attributes

char * name
Ark::Value(* value )(std::vector< Ark::Value > &, Ark::VM *)

Detailed Description

Definition at line 17 of file VM.cpp.

Member Data Documentation

◆ name

char* mapping::name

Definition at line 19 of file VM.cpp.

Referenced by Ark::VM::loadPlugin().

◆ value

Ark::Value(* mapping::value) (std::vector< Ark::Value > &, Ark::VM *)

Definition at line 20 of file VM.cpp.

The documentation for this struct was generated from the following file: