ArkScript
A small, fast, functional and scripting language for video games
Ark::Values Struct Reference

#include <BytecodeReader.hpp>

Collaboration diagram for Ark::Values:
[legend]

Public Attributes

std::vector< Valuevalues {}
 
std::size_t start {}
 Point to the VAL_TABLE_START byte in the bytecode.
 
std::size_t end {}
 Point to the byte following the last byte of the table in the bytecode.
 

Detailed Description

Definition at line 51 of file BytecodeReader.hpp.

Member Data Documentation

◆ end

std::size_t Ark::Values::end {}

Point to the byte following the last byte of the table in the bytecode.

Definition at line 55 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::code(), and Ark::BytecodeReader::values().

◆ start

std::size_t Ark::Values::start {}

Point to the VAL_TABLE_START byte in the bytecode.

Definition at line 54 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::values().

◆ values

std::vector<Value> Ark::Values::values {}

Definition at line 53 of file BytecodeReader.hpp.

Referenced by Ark::BytecodeReader::values().


The documentation for this struct was generated from the following file: