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ArkScript
A small, fast, functional and scripting language for video games
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#include <BytecodeReader.hpp>
Public Attributes | |
std::vector< Value > | values {} |
std::size_t | start {} |
Point to the VAL_TABLE_START byte in the bytecode. | |
std::size_t | end {} |
Point to the byte following the last byte of the table in the bytecode. | |
Definition at line 51 of file BytecodeReader.hpp.
std::size_t Ark::Values::end {} |
Point to the byte following the last byte of the table in the bytecode.
Definition at line 55 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::code(), and Ark::BytecodeReader::values().
std::size_t Ark::Values::start {} |
Point to the VAL_TABLE_START byte in the bytecode.
Definition at line 54 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::values().
std::vector<Value> Ark::Values::values {} |
Definition at line 53 of file BytecodeReader.hpp.
Referenced by Ark::BytecodeReader::values().