ArkScript
A small, fast, functional and scripting language for video games
Literals.hpp
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/**
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* @file Literals.hpp
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* @author Alexandre Plateau (
[email protected]
)
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* @brief User defined literals for Ark internals
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* @date 2021-10-2
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*
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* @copyright Copyright (c) 2020-2025
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*
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*/
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#ifndef ARK_LITERALS
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#define ARK_LITERALS
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namespace
Ark::literals
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{
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/**
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* @brief Suffix to easily write uint8_t: 1_u8
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* @param num
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* @return uint8_t
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*/
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inline
uint8_t
operator
""
_u8(
const
unsigned
long
long
int
num)
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{
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return
static_cast<
uint8_t
>
(num);
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}
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/**
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* @brief Suffix to easily write uint16_t: 1_u16
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* @param num
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* @return uint16_t
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*/
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inline
uint16_t
operator
""
_u16(
const
unsigned
long
long
int
num)
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{
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return
static_cast<
uint16_t
>
(num);
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}
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/**
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* @brief Suffix to easily write std::size_t: 1_z
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* @param num
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* @return std::size_t
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*/
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inline
std::size_t
operator
""
_z(
const
unsigned
long
long
int
num)
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{
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return
static_cast<
std::size_t
>
(num);
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}
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}
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#endif
// ARK_LITERALS
Ark::literals
Definition
Literals.hpp:15
include
Ark
Literals.hpp
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